Huwebes, Agosto 4, 2011


Boush - The Tinker
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 0.66 | Armor: 4
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
LaserLaser (E)
Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage.
Level 1 - 80 damage, 100% miss.
Level 2 - 160 damage, 100% miss.
Level 3 - 240 damage, 100% miss.
Level 4 - 320 damage, 100% miss.
• Damage type: pure
• The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds
Heat Seeking MissileHeat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage, 2 targets
Level 2 - 175 damage, 2 targets
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
• Damage type: magical
• Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
Mana Cost: 120/140/160/180
Cooldown: 25 seconds
March of the MachinesMarch of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Rearm Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
Cooldown: 0
• Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.


A quick thought makes it seem impossible to have an upgrade for rearm. Tinker is too item dependent to sacrifice shivas/ manta/ sheepstick for an upgrade to his ult. Currently, the only thing tinker cannot get through rearm-able items is survivability (ie. a vangaurd tinker is just silly), aside from linkens. This is to provide tinker an option of survivabilty.

(all the same)

Aghinim's Scepter - 4200


The scepter of a wizard with Demigod-like powers.
+10 all attributes
+200 HP
+150 mana
Ultimate Upgrade (passive)

The Effect: Upon casting rearm, Tinker gains 20/25/30% magic resistance, and 9/12/15 armor for 5 seconds. Passively reduces rearm mana cost by 30/40/50. (lvl1/2/3)

Effect happens upon mana being lost, not when rearm finishes in order to help him if rearm is interrupted. Mana cost reduction is to help with the fact that tinker only gets a small amount of mana form aghinims. Remember, this has to be worth getting over sheep/shivas/manta.

The purpose isto give Tinker a way to obtain hp/survivability, without having to get something like a heart, and thus having no mana. Tinker would still need to get at least 1 item before aghinims to be useful though, but such is life.


Boush - The Tinker
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 0.66 | Armor: 4
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Laser
Laser (E)
Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage.
Level 1 - 80 damage, 100% miss.
Level 2 - 160 damage, 100% miss.
Level 3 - 240 damage, 100% miss.
Level 4 - 320 damage, 100% miss.
• Damage type: pure
• The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds
Heat Seeking Missile
Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage, 2 targets
Level 2 - 175 damage, 2 targets
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
• Damage type: magical
• Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
Mana Cost: 120/140/160/180
Cooldown: 25 seconds
March of the Machines
March of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Rearm
Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
Cooldown: 0
• Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.
A quick thought makes it seem impossible to have an upgrade for rearm. Tinker is too item dependent to sacrifice shivas/ manta/ sheepstick for an upgrade to his ult. Currently, the only thing tinker cannot get through rearm-able items is survivability (ie. a vangaurd tinker is just silly), aside from linkens. This is to provide tinker an option of survivabilty.

(all the same)

Aghinim's Scepter - 4200


The scepter of a wizard with Demigod-like powers.
+10 all attributes
+200 HP
+150 mana
Ultimate Upgrade (passive)

The Effect: Upon casting rearm, Tinker gains 20/25/30% magic resistance, and 9/12/15 armor for 5 seconds. Passively reduces rearm mana cost by 30/40/50. (lvl1/2/3)

Effect happens upon mana being lost, not when rearm finishes in order to help him if rearm is interrupted. Mana cost reduction is to help with the fact that tinker only gets a small amount of mana form aghinims. Remember, this has to be worth getting over sheep/shivas/manta.

The purpose isto give Tinker a way to obtain hp/survivability, without having to get something like a heart, and thus having no mana. Tinker would still need to get at least 1 item before aghinims to be useful though, but such is life.