![]() |
| ||
![]() | Laser (E) Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage. Level 1 - 80 damage, 100% miss. Level 2 - 160 damage, 100% miss. Level 3 - 240 damage, 100% miss. Level 4 - 320 damage, 100% miss. • Damage type: pure • The damage is dealt immediately while the miss effect is delayed until the projectile hits. Mana Cost: 95/120/145/170 Cooldown: 14 seconds | ||
![]() | Heat Seeking Missile (T) The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500. Level 1 - 100 damage, 2 targets Level 2 - 175 damage, 2 targets Level 3 - 250 damage, 2 targets. Level 4 - 325 damage, 2 targets. • Damage type: magical • Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter). Mana Cost: 120/140/160/180 Cooldown: 25 seconds | ||
![]() | March of the Machines (C) Calls in hordes of robotic goblins to destroy your enemies. Level 1 - 16 damage/goblin. Level 2 - 24 damage/goblin. Level 3 - 32 damage/goblin. Level 4 - 40 damage/goblin. Mana Cost: 145/150/165/190 Cooldown: 35 seconds | ||
![]() | Rearm (R) Instantly reloads the Tinker`s weapons. Level 1 - 3 seconds to rearm. Level 2 - 2 seconds to rearm. Level 3 - 1 second to rearm. Mana Cost: 150/250/350 Cooldown: 0 • Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon. • This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns. |
(all the same)
Aghinim's Scepter - 4200

The scepter of a wizard with Demigod-like powers.
+10 all attributes
+200 HP
+150 mana
Ultimate Upgrade (passive)
The Effect: Upon casting rearm, Tinker gains 20/25/30% magic resistance, and 9/12/15 armor for 5 seconds. Passively reduces rearm mana cost by 30/40/50. (lvl1/2/3)
Effect happens upon mana being lost, not when rearm finishes in order to help him if rearm is interrupted. Mana cost reduction is to help with the fact that tinker only gets a small amount of mana form aghinims. Remember, this has to be worth getting over sheep/shivas/manta.
The purpose isto give Tinker a way to obtain hp/survivability, without having to get something like a heart, and thus having no mana. Tinker would still need to get at least 1 item before aghinims to be useful though, but such is life.